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Blender 5.0 Fur (Geometry Nodes)
Builds a fur system in Blender 5.0 entirely from geometry nodes, controlling density, length and clumping without touching the particle hair system. Layers noise textures to vary strand direction for a less uniform, more natural look.
CGMatter · 12 min · Advanced · ANI · Animation · 2026
What you take away
- Set up a geometry-nodes fur system you can tune per-object instead of fighting the particle hair panel.
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Filed under
More Animation
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