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HDRIs are domes, not spheres
Explains a common misunderstanding about how HDRI environment lighting is projected in Blender, and how to correct it so reflections and lighting stay accurate from any camera angle. A quick fix for a common lighting artifact.
CGMatter · 8 min · Intermediate · ANI · Animation · 2026
What you take away
- Correct an HDRI's projection mapping so lighting reads correctly from every camera angle
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Filed under
More Animation
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