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The infinite rig
Builds a rig using geometry nodes that generates its own control structure procedurally rather than being hand-placed, so it can adapt to different meshes. An advanced look at rigging outside the standard armature workflow.
CGMatter · 14 min · Advanced · ANI · Animation · 2026
What you take away
- Drive a rig's structure procedurally with geometry nodes instead of hand-placing every bone
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More Animation
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