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Math meets artistry | Animation | Computer animation | Khan Academy
A look at how Pixar animators use curves, timing and interpolation to move a rigged character convincingly. Connects classic animation principles directly to the software tools that execute them.
Khan Academy Labs · 5 min · Intermediate · ANI · Animation · 2015
What you take away
- Believable motion is built from curves, not straight interpolation between poses.
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More Animation
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