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1. Split vs. average | Character modeling | Computer animation | Khan Academy
Introduces the two-step process, split then average, that turns a blocky polygon cage into a smooth character surface. This is the seed of subdivision surfaces, the technique behind every Pixar character since Geri's Game.
Khan Academy Labs · 3 min · Intermediate · ANI · Animation · 2015
What you take away
- Explain the split-then-average logic that smooths a polygon mesh.
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