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How I Created This Cinematic in Unreal Engine 5.8
The complete workflow behind a short Unreal Engine 5.8 cinematic: modeling the environment, materials, a MetaHuman driven by the new markerless performance capture, EmberGen smoke, Lumen lighting, rendering and a DaVinci Resolve grade.
Memento CG · 8 min · Intermediate · UNR · Unreal Engine · 2026
What you take away
- A finished cinematic is ten small tools; the engine is only where they meet.
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Filed under
Oscar winners for visual effects
Books on visual effects
An Unreal machine
More Unreal Engine
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