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How to Build Sequencer Hierarchies in Unreal Engine 5 for Animation & Previs
MX Bell demonstrates structuring nested sequences and shot tracks in Sequencer so a multi-scene previs project stays organized as it grows. The focus is on hierarchy and naming rather than individual camera or animation work.
MX Bell — Realtime Workflows · 7 min · Intermediate · UNR · Unreal Engine · 2025
What you take away
- Set up a nested Sequencer hierarchy before your previs project grows past a handful of shots.
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