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Material Ambient Occlusion in Unreal Engine 5
A focused, short lesson on using material-based ambient occlusion in Unreal Engine to add contact shadow detail that Lumen's dynamic GI can miss. Shows the node setup and where it improves a shot.
William Faucher · 7 min · Intermediate · UNR · Unreal Engine · 2024
What you take away
- Add a material AO pass to hero props where dynamic GI leaves contact shadows too soft.
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More Unreal Engine
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