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MetaHumans x Clo: Workflows and Best Practices | Unreal Fest Chicago 2026
Covers the practical workflow for taking garments built in Clo3D and getting them onto MetaHuman characters in Unreal Engine, including cloth simulation settings and common import problems. Framed as best practices rather than a full course.
Unreal Engine · 37 min · Intermediate · UNR · Unreal Engine · 2026
What you take away
- Simulate cloth in Clo3D at the target MetaHuman's proportions before export to avoid re-fitting in engine.
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Filed under
More Unreal Engine
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