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Texture Reprojection in RealityCapture! [Rendered in UE5]
Faucher shows how to use RealityCapture's texture reprojection to fix damaged or low-quality textures on a photogrammetry scan before bringing it into Unreal Engine. A technical fix for a common scanning problem.
William Faucher · 11 min · Advanced · UNR · Unreal Engine · 2023
What you take away
- Reproject clean reference photos onto a scan's mesh rather than repainting broken texture by hand.
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